This mod pack will not replace "any" Galaxy mod you may have installed, or the CEGalaxy & CEVenture by Captain Elgy. This mods is compatible with Apollo's Advanced Technologies Pack (ATP). And Sneaker98's Multi-Vectored Assault Mode (MVAM 2.0). Each ship have thier own custom icon along with new scripts written to be compatible with the QB/QBR related mods. So the "sister ships" will show up on your (Federation Ship) selection list. The Special features added to the Galaxy Class and Venture Upgrade are more realistic hardpoints. Showing the Class(s) abilities as related in the TNG/DS9 series. Ex: Port and Starboard Ramscoops, Replicator Networks located threw out the ship. Main Computer Cores, Anti Matter Pods, and the favorite Ten Forward Lounge. The most notable is the canon 'Phaser Precharge Arc(s)' you will see in combat. Also the Phaser Arrays will still function even if portions of it are damaged.
Each ship will have (4) torpedo choice, a different combination among the fleet. Each ship will have custom music when MVAM is activated. Also the phasers have been streamlined from the bulky stock version. Some of the torpedo mod included will have spread capability. Compatible only with (ATP3). Though the mod pack's hp's have been configured for (ATP and ATP3) it is not a requirement to play the ships in game. Out of a choice of Eleven Galaxy Class Starships? I'm sure you will find a favorite.
I choose to use the CEGalaxy to be compatible with mods like Galaxy Charts and DS9FX. When using other versions of the Galaxy Class available for Bridge Commander. They are too "High Poly" and will crash the Quickbattle game when Galaxy Charts used the RDF/RAF feature. The CEGalaxy & Venture variant provides a more balanced medium, and won't overtax your install. (not every one has the latest rigs out there).
Galaxy Torpedo/Phaser Specifications:
* Canon Phaser Pre-Charge Arc(s)*
* Phaser Array adaptability to damage*
* Dual-Vector Assault Mode*
Canon Hardpoints and Subsystems
Ventral Phaser Banks (6)
Dorsal Phaser Banks (6)
Ventral Phaser Strip (1)
Dorsal Phaser Strip (1)
Forward Torpedo Launchers (4)
Aft Torpedo Launchers (2)
Tractor Beams (2) Fore (2) Aft
Improved Firing Arcs
Improved Phaser Alignments (Phaser Bank Glide FX)
Upper Dorsal Phaser Strips Port and Starboard (Venture Upgrade Stardrive Only)
*Compatibility w/ Apollo's Advanced Technologies Pack ATP2/3
*Running Lights compatible with NFX2 Beta
*Compatibility with Sneaker98's MVAM 2.0 Infinity (Plugin Scripts)
The Models were tested using the Bridge Commander 1.1 Patch.
Galaxy Charts v.1.0 & 2.0, DS9FX v.1.1, DS9 Xtended (Beta Version).
If you are using Bridge Commander 1.0, the models will "not" work.
Date of release: 28.08.2009
Mod Description & Reason for the Bugs:
Actually, USS_Sovereign said no mod was at fault. If a person did not have Sub Menu, they would not have a problem. It just depended on the individual modded install. This Patch for the GCMP v.2.1 is designed to correct the scripts. So you should be able to play the ships in any mod without any problems.
* Script Corrections:
Also there was a mistype of the GCMPYamato's MVAM script. Where the MVAM script was calling on ships that did not exsist. ex: GCMPYamato, GCMPYamatoSaucer, GCMPYamatoStardrive. It should have been ex: GCMPYamatoE, GCMPYamatoESaucer, GCMPYamatoEStardrive. This is now corrected.
GCMPv.2.1 Custom Ship Plugins:
This is a patch for the GCMP.2.1. The ship plugins would cause KM 1.0 , Sub Menu 3.7 & Addships.py to trigger an error because of the spacing in the names of the assigned plugin script. This passed my notice, because my betatesters don't have KM 1.0 install (neither do I) and I have a custom script that was made for me, that works like addships.py (but better). So I was not aware of the conflicts with that mod. I was also using a superior public Beta of MLeo's called "Sub Menu v.5". Sub Menu v.5 can handle the spacing in the ship names. Older builds of the Sub Menu series could not.
Release date: 03.09.2008