Bridge Commander has always had a lack of realistic damage fx ingame. we have stunning models, but the damage looks as bad or even worse than the stock models. So JLS came up with an idea and here's the results.
These Federation DamageFX are high resolution 512x512, bigger than anything to date, but do not lag the game.
These are very detailed and include: decks with fully functioning red alert status, force fields going up and failing, sparks flying, fires burning, so this is the first time this has ever been attempted.
The DamageFX have been done for almost 4 months, but got delayed from the original release due to the Delta Quadrant Pack, So I've had time to dig it off my HDD and finally release them.
They will overwrite your current Nanofx damagefx.
Release Date: 19.05.2008